Primitives
In this tutorial you will learn how to add primitives to your scene, how to move your primitive around and how to change the size.
You will also learn how to use the different views and the coordinate manager.
Primitives are the basic building blocks in Cinema 4D that will allow you to create absolutly everything you can think of.
Everything can be made from the basics building blocks you see above, thats why you will use them a lot and thats also the reason they are so important.
In the first part of the tutorial you will learn how to place and move primitives into your scene, in the second part you will also learn how to edit them.
Before we start here is a quick exersise for you, take a random object (for example a pen, bottle, mouse) and think of which primitives you would use and how to create this object!
A pen for example, can be made from a cylinder and a cone for the top part.
You will see that C4D has now added a cube primitive into your scene, check your coordinate manager and note the (x,y,z) location of the center and the x,y,z size of your cube.
As you can see Cinema4D placed the center (the center is the tiny white cube with the arrows coming out of it) of our cube on the coordinates (0,0,0).
There are multiple ways to move your cube, I will show the 2 easiest and quickest ones:
the new postition and click apply:
Your cube should be in the right spot now, but just to make sure lets check it using one of the different views in the editor.
If you have a scroll wheel which you can press down, do this and your editor will load all the 4 views, these are:
So now we know how to add primitives and how to move them around, so what else can we do with our cube primitive? Of course lets change the size!
Changing the size of the cube can be done, like almost anything, in multiple ways. I will here explain the 2 most used techniques:
I would suggest to try adding some other primitives to your scene and just play around with them. For example try placing a pyramid on your cube, and on top of the pyramid add a cone, and on top of the cone a sphere!
(hint: take a good look at your coordinate manager when you want to flip your cone)
In the next tutorial I will explain how to add materials to your scene, making your scene look realistic!
You will also learn how to use the different views and the coordinate manager.
Primitives are the basic building blocks in Cinema 4D that will allow you to create absolutly everything you can think of.
Everything can be made from the basics building blocks you see above, thats why you will use them a lot and thats also the reason they are so important.
In the first part of the tutorial you will learn how to place and move primitives into your scene, in the second part you will also learn how to edit them.
Before we start here is a quick exersise for you, take a random object (for example a pen, bottle, mouse) and think of which primitives you would use and how to create this object!
A pen for example, can be made from a cylinder and a cone for the top part.
Adding your first Primitive
Click and hold the primitives button on your quick access toolbar, select the cube primitive and let go of your mouse.You will see that C4D has now added a cube primitive into your scene, check your coordinate manager and note the (x,y,z) location of the center and the x,y,z size of your cube.
As you can see Cinema4D placed the center (the center is the tiny white cube with the arrows coming out of it) of our cube on the coordinates (0,0,0).
Moving our cube
Now half of the cube is beneath the (x,z) plane, not that it really matters but lets move the cube so it is entirely on the (x,z) plane. Since the cube is 200m high, we will need to move the cube up by 100m. The new coordinates will be (x=0, y=100, z=0).There are multiple ways to move your cube, I will show the 2 easiest and quickest ones:
- Take a close look at your cube, inside of the cube you can see 3 arrows; a green, red and blue one. Click and hold (left mouse button) the green arrow. Now simply move your mouse up untill you can see in your coordinate manager that you have moved your cube onto the right spot. This technique is very fast, but less precise than the next technique.
- You can also enter the desired coordinates directly into your coordinate manager. First make sure that you have still selected your cube object. Now go to the coordinate manager, enter
the new postition and click apply:
Your cube should be in the right spot now, but just to make sure lets check it using one of the different views in the editor.
If you have a scroll wheel which you can press down, do this and your editor will load all the 4 views, these are:
- The 3D (x,y,z) plane,
- The 2D (x,y) plane
- The 2D (y,z) plane
- and of course the 2D (x,z) plane
So now we know how to add primitives and how to move them around, so what else can we do with our cube primitive? Of course lets change the size!
Changing the size of the cube primitive
If you could easily follow the last few steps, changing the size will be easy. With Cinema4D we can minipulate our cube in every way possible, you can take one corner and move it up, increase the hight, width etc. In this tutorial we will just cover the basics which is changing the basic dimensions of our cube (width, height and lenght).Changing the size of the cube can be done, like almost anything, in multiple ways. I will here explain the 2 most used techniques:
- Remmeber the 3 arrows inside the cube pointing away in the x,y,z directions from the center of our cube? In the last step we used them to move our cube, but they have another purpose. We can also use them to change the size of our cube!Notice the 3 yellow tiny dots, located where the arrow meets the cube surface? Click on one with your mouse and move it around and you will see it changes the size of our cube in that direction!
- The second way to change the size of our cube is to use the coordinates manager again, simply enter your wanted size and click apply. The second technique again gives you a more precize control, but seeing your cube change in real time using the first technique is way more fun!
What you learned
You should now be able to add, move and change the size of our cube. Now practice your just learned skills!I would suggest to try adding some other primitives to your scene and just play around with them. For example try placing a pyramid on your cube, and on top of the pyramid add a cone, and on top of the cone a sphere!
(hint: take a good look at your coordinate manager when you want to flip your cone)
In the next tutorial I will explain how to add materials to your scene, making your scene look realistic!
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