Showing posts with label Bryce Tutorial. Show all posts
Showing posts with label Bryce Tutorial. Show all posts

Making of Breakfast Time

Step 1 - First of all, ypu need and egg ....

I made my on one but you can find some free eggs on the web.
I used a realistic texture for the egg. I find it better than a procedural one.

 

Then, you have to make your egg "positive".


 Edit the object (click "E"). Click at "solid when boolean rendering".


Step 2 - Create a fractal terrain
... like this one :

 Make it "negative", click at "transfer material of negative boolean", rotate it and place it over the egg.

Give it a white texture
 Then you have to group the egg and the terrain.

You should obtain this :
Step 3 - Add a sphere and deform it
.. like this :


 Give it a texture (I used a bryce texture "basic slope 20" where I replace blue and black by yellow...)


Place the sphere right over the egg. That's it !


Step 4 - and the result is ................................................................................

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Creating a webdesign gel button

Introduction
Do you need a website button ? Usually, a gel button is done in a graphic application using fake reflections, refractions and everything. But what if I told you that you can do a simple gel button in the true way, simulating a glass button with Bryce ?
Step 1 - Setting up the workspace
Select File > New Document ... ( Ctrl - N ) and choose a size. I have chosen 1024x768 because I usually render the graphics big and then I resize them as needed.







Select the default camera and click on the A button on the right ( Ctrl - Alt - E ) and in the track object name select the plane. Press Ok.







This tracks the camera to the plane so that now it's easier to control. The camera has to be positioned exactly over the plane.



Step3: Select the perspective toggle button to switch to camera. Now adjust the camera so that it's over the plane in a straight angle.







Your project should look something like this:




Step 2 - Creating the geometry
Add a cylinder and rotate it exactly 90 degrees on z axis ( keep Shift key pressed to go in a stright angle )



Resize the cyilinder so that it looks like in the picture







Add a sphere and resize it to match the radius of the cilinder. You can use the Attributes Panel ( Ctrl - Alt - E ) to set the exact radius.

Move the sphere along the side of the cilinder like in the picture.







Press Ctrl - D to duplicate the sphere and move it in the other side of the cylinder.




Step 3 - Creating the boolean button
It's time for booleans !

Select the two spheres and the cylinder and click the Families button and select a family. Now all the selected objects are in the same family.







Press the Group button ( Ctrl - G ). The selected objects will form a new group.







Move the group a little under the plane.

Step 4 - Setting up materials and rendering
Select the plane, enter Material Editor ( Ctrl - M ) and put the settings in the image. This will be the background but will be cut off from the picture eventually in a graphic editor.







Step 12: Select the group and enter Material Editor like before. Set the parameters as in the image. The button has to be transparent and look like a glass.







Step 13: Go to Sky & Fog and adjust the settings like in the image.







Step 14: Render! You should have a nice gel button which can be used for web design.







You can also try changing the color of the glass, the index of refraction, or even better if you own Bryce 6 you can use the new HDRI skyes to create truly organic buttons !







Enjoy !

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Creating a website template

Introduction
Have you ever wanted to create an organic and beautiful website ? Now you can ! Using only Bryce and a graphic program you can create all kinds of cool looking websites.
Step 1 - Setting up the workspace
Select File > New Document ... ( Ctrl - N ) and choose a size. I have chosen 1024x768, but usually a website should be about 750 pixels wide.







Step2: Select the default camera and click on the A button on the right ( Ctrl - Alt - E ) and in the track object name select the plane.







Step3: Go to General in Attributes and set the positions like in the image. This centers the camera stright over the plane.




Step 2 - Creating the structure
Create a new cylinder. Resize it like in the image.







Duplicate the cylinder ( Ctrl - D ) and move the new duplicate in the opposite side.



Duplicate the cylinder again and rotate it on Y axis

( Keep Shift pressed to go in fixed angles ).

Create additional duplicates so that the image looks like in the picture. This will be the website structure.







Create a tree and move it on the right corner. Move it a little under the cylinders like in the picture. This will look like a bunch of leafs over the cylinders.







Create 2 more small trees and move them in corners. This will give the website a cool look.







Step 3 - Creating the buttons
Create 4 cylinders and move them like in the picture. Try to rotate them slightly in random directions.







Create a box and resize it like in the picture. This will serve as the background inside the cylinders.







Move the cylinders and the box you created earlier so that it's half under the plane. You should have something similar to this:




Step 4 - Setting up materials
It's time for materials !

Select the plane and give it a wood material. I have chosen the Wood > Pine Wood from the Vegetation category and I scaled up the texture a little.







Select the cylinders and group them. Assign them the material Wood > Maple Wood2 from the Vegetation category.







Select the tree in the right corner and enter edit mode ( Ctrl - E ). Select edit material from the texture panel and choose Leaves > Default leaf 3 from the Vegetation category.











Select the button cylinders in the middle and assign them a wood material. I have chosen Wood > Maple Wood from the Vegetation category.







For the box in the back set a wood material, like the Wood > Pine Wood from the Vegetation category.
Step 5 - Setting up the sky and rendering
Set the sky settings like in the picture:







Render! You should have a nice wooden website that you can cut in a graphical program and make an html template out of !

You can also try other materials for other kind of websites !







Enjoy !

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Path through trees

Introduction
this tutorial shows how to make a dirt path through trees using only bryce 6
Step 1 - creating the grass
If when you open bryce 6 you do not have a ground plane add one. The first thing to do is change the material of the ground plane to look like grass. On the right side of the ground plane the should be five buttons the bottom one should be an "M". click on the M to get you to the materials lab. In the materials lab go to the materials library. some text

In the materials library change the catagory in the bottom left to vegatation. in the catagories of vegatation pick leaves then pick a leaf. I picked leaf 4. then click the checkmark in the bottom right of the materials lab and the materials library.



some text





Step 2 - creating grass around the path
Create a terrain. Now for the terrain there should be six bottons to the right. click the "E". there should be six bottons to the left of the terrain canvas. the second from the bottom should be a triangle. click and drag up the red dot in the middle of the triangle. when you move the cursor over the terrain canvas you should see a circle click and drag all over the terrain canvas making in completely white. click and drag to the right, the raise/lower button until the 3d preview looks like the second image. Now open up a paint program ,that can invert colors,without closing bryce 6. i used MS Paint.



some text





some text







Step 3 - making the triangle
In your paint program make a black triangle. Then invert the colors. in MS Paint this can be done by first clicking edit>select all Then, Image>Invert colors. Then save your image. it should look like this.





some text







Step 4 - cutting the path in the grass
in Bryce edit terrain. click the top of the buttons to the left of the terrain canvas. the category on the bottom left should say installed, change that to user. of the options to the right of user click on import. and import your triangle. when you click inport you may need to change the files of type to all files. after you have it imported select it and click the checkmark. next the second button down, of the buttons to the left of the terrain canvas should be a circle. click and drag that to the left so that the circle is small. now in the middle of the terrain canvas at the top click and drag to the bottom until it is completely black. now on the third button from the bottom click and drag to the left so that there are only two dots. and click and drag to the bottom of the terrain canvas. but this time do it to the left and the right of where you just did and also on the far left and right sides. now click the checkmark and move the camera so that it looks close to the image in step 5.



some text
Step 5 - changing the material and size of the terrain
now make the terrain a little wider and have it reach the horizon [the green line in the middle of the screen]. now change the terrains material to the same one as the ground plane.



some text
Step 6 - making the path
create a terrain. flatten it and lower it again but this time don't cut anything away from it. now put it in the middle of the other terrain and below the top of the other terrain like the picture. then strech it to the horizon to. then change the material. in the materials library change the category to terrains and the other category to rocky. then select Rocky Road. then click the checkmarks.



some text
Step 7 - Add trees
Add a tree to the right side of the road. Edit the tree how you like. then click on the tree and holding Ctrl press "C" then "V". the from the tabs at the top click edit. and using the reposition tool move the tree right behind the other. the do this many more times until the trees reach the horizon then again on the left side of the road until the trees reach the horizon.

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